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Vampire Counts

    Vampire Counts
    Color and paint schemes

    This project was, quite literally, raising a legion of undead from scratch. A large-scale army of Vampire Counts where every unit counts: skeletons, zombies, tomb guardians, cavalry…
    We handled the entire process: complete assembly, ornate bases, and full painting. The strategy was clear: the army’s base level focused on gameplay to ensure volume and consistency, reserving the ornate level for heroes, large creatures, and centerpiece pieces.
    For the finishing touches, we applied weathering to bones and armor, organic textures to skin, and blood and dirt effects that add narrative depth. The bases feature damp tones and muted vegetation.

    Project

    ✻ Old World

    ✼ Vampire Counts

    ✻ Assembly

    ✻ Basing

    ✼ Painting

    Condes Vampiro

    Customer briefing

    The March of the Undead

    The client wanted to avoid the typical “mishmash” of colors that can arise in this type of faction, opting instead for a restricted palette where blacks and dark blues would set the overall tone.
    As a contrast, he suggested highlighting certain units—especially the Blood Knights—with a metallic crimson red to create a sense of visual hierarchy. He also asked us to include effects that would reinforce the narrative: rust on skeletons, sickly skin on zombies, and blood on creatures.
    There was no need for much adjustment: it was a fairly natural continuation of what a Vampire Counts army calls for, but with very clear control over aesthetic consistency.

    Condes Vampiro

    Photo of the project Game and Ornate level

    From the Crypt to the Table: Developing an Undead Army

    We kicked off the project with two key prototypes: skeletons and zombies. Once they were approved, that gave us the foundation to scale up the rest of the army with confidence. From there, we organized the work into blocks so we wouldn’t get overwhelmed by the sheer volume.
    Production was quite organic within the team: each painter took on units, while always maintaining common references to ensure consistency. One of the toughest moments was, without a doubt, tackling the 65 zombies…
    The final phase of the project was the most rewarding: characters, zombie dragons, Terrorgheists, and the Coven’s Throne, where we were able to raise the bar and enjoy the details even more.

    Condes Vampiro

    Waaaaaaaagh!

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    Desert Tyranids

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    Condes Vampiro

    Vargheist, Game level

    Condes Vampiro

    Black Knights, Game level

    Condes Vampiro

    Corpse Cart, Game level

    Condes Vampiro

    Blood Guardian, Game

    Condes Vampiro

    Blood Knights, Ornate

    Condes Vampiro

    Finally my Druchii look as they deserve! They adapted to my instructions, and the result was spectacular. I will repeat.

    Rodrigo

    Opinion taken from Google

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