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Thousand Sons Squad

    Thousand Sons Squad
    Color and paint schemes

    For this project, we dove headfirst into one of those armies that never go unnoticed on the table: the Thousand Sons. It was an ambitious commission, both in terms of scale and complexity.
    We handled the entire process, from assembly and preparation to painting and base design, maintaining a solid “Game” level for the bulk of the army while reserving the “Ornate” level for key characters like Magnus and Ahriman. The bases were designed with a Martian aesthetic, featuring reddish earth and arid textures.
    Visually, the color scheme strays slightly from the classic, opting for a custom palette where turquoises and golds coexist with a very pronounced green OSL, especially in magical effects, eyes, and energy sources.

    Project

    Warhammer 40k

    ✻ Thousand Sons Squad

    Assembly

    ✻ Basing

    Painting

    Escuadra Mil Hijos

    Customer briefing

    Magnus, Ahriman, and the gang: Building a Thousand Sons Army

    The client came to us with a pretty clear idea: he wanted a complete Thousand Sons army, but with a slight twist on the traditional style. He was looking for something recognizable, yet with its own distinct character, especially in the magical effects.
    He asked us to handle the assembly and painting, including iconic figures like Magnus, Ahriman, and the Heldrake. He also wanted the army to be functional for gameplay, so the bulk of the army had to remain at that level, reserving more detail for the characters.
    One of the key points was the use of energy effects. From the start, he made it clear that he wanted a strong visual impact on the table, something that would stand out immediately. From there, we proposed using green OSL as a unifying element.

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    Photo of the project, Game and Ornate level

    Green OSL and an army of a Thousand Sons

    We approached the project with a clear structure from the start. First, we validated the prototype—a key step in a custom design—and once it was approved, we scaled it up to the rest of the army.
    Production was organized to avoid bottlenecks. Some units were worked on in parallel by several painters, especially those that were repetitive yet complex.
    At the team level, it was important to rotate tasks: switching from line art to characters helped keep everyone fresh throughout the project.
    The final phase included a comprehensive consistency check—colors, OSL, bases—and a final QC before giving the green light to the entire set.

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    Waaaaaaaagh!

    Download your zero-dollar painting guide

    Got this ebook packed with secrets from our Orks gig for Play On Tabletop. Insane painting guides? Check! Special effects? You bet! Plus, a sneaky gift from the Deadly Print crew. What’s not to love?

    Desert Tyranids

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    Exalted Sorcerer Ornate

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    Tzaangor Enlightened, Game level

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    Rubric Marines Game

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    Infernal Master and Ahriman, Ornate level

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    Exalted Sorcerer Ornate

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    ¡Increíbles! Entre estos y las anteriores remesas ya darán un pelín de miedo en mesa xD

    Benjamín

    Opinión extraída de Google

    Like what you see and want a quote?

    Contact us and we will send you a personalised quote as soon as possible.

    Waaaaaaaagh!

    Download your zero-dollar painting guide

    Got this ebook packed with secrets from our Orks gig for Play On Tabletop. Insane painting guides? Check! Special effects? You bet! Plus, a sneaky gift from the Deadly Print crew. What’s not to love?

    Desert Tyranids